Update Polymarket documentation (2026-02-19)

- Added new documentation URLs from llms.txt index
- Updated TARGET.md with 244 total documentation pages
- Scraped new pages for trading, concepts, and API reference sections
- Updated changelog and new index pages
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AI Agent
2026-02-19 14:31:02 +01:00
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> Fetch the complete documentation index at: https://docs.polymarket.com/llms.txt
> Use this file to discover all available pages before exploring further.
# Quickstart
# Sports WebSocket
> Connect to the Sports WebSocket and receive live updates
> Live sports scores and game state
Connect to the Sports WebSocket to receive real-time sports results. No authentication required—just connect and handle incoming messages.
The Sports WebSocket provides real-time sports results updates, including scores, periods, and game status. No authentication required.
## Endpoint
@@ -14,244 +14,202 @@ Connect to the Sports WebSocket to receive real-time sports results. No authenti
wss://sports-api.polymarket.com/ws
```
***
No subscription message required — connect and start receiving data for all active sports events.
## JavaScript Example
## Heartbeat
<CodeGroup>
```javascript JavaScript theme={null}
const ws = new WebSocket('wss://sports-api.polymarket.com/ws');
ws.onopen = () => {
console.log('Connected to Sports WebSocket');
};
ws.onmessage = (event) => {
// Respond to server PING
if (event.data === 'ping') {
ws.send('pong');
return;
}
// Parse and handle sports updates
const data = JSON.parse(event.data);
console.log('Update:', data.slug, data.score, data.period);
};
ws.onclose = () => {
console.log('Disconnected');
// Reconnect after 1 second
setTimeout(() => location.reload(), 1000);
};
ws.onerror = (error) => {
console.error('WebSocket error:', error);
};
```
```typescript React Hook theme={null}
import { useEffect, useRef, useState } from 'react';
interface SportsUpdate {
slug: string;
live: boolean;
ended: boolean;
score: string;
period: string;
elapsed: string;
last_update: string;
finished_timestamp?: string;
turn?: string;
}
export function useSportsWebSocket() {
const [updates, setUpdates] = useState<Map<string, SportsUpdate>>(new Map());
const wsRef = useRef<WebSocket | null>(null);
useEffect(() => {
const ws = new WebSocket('wss://sports-api.polymarket.com/ws');
wsRef.current = ws;
ws.onmessage = (event) => {
if (event.data === 'ping') {
ws.send('pong');
return;
}
const data: SportsUpdate = JSON.parse(event.data);
setUpdates(prev => new Map(prev).set(data.slug, data));
};
ws.onclose = () => setTimeout(() => location.reload(), 1000);
return () => ws.close();
}, []);
return Array.from(updates.values());
}
```
</CodeGroup>
***
## Critical: PING/PONG Handling
The server sends PING messages every 5 seconds. Your client **must** respond with PONG to stay connected.
The server sends `ping` every 5 seconds. Respond with `pong` within 10 seconds or the connection will close.
```javascript theme={null}
// CORRECT - Handle PING messages
ws.onmessage = (event) => {
if (event.data === 'ping') {
ws.send('pong'); // Respond immediately
if (event.data === "ping") {
ws.send("pong");
return;
}
// Handle other messages...
const data = JSON.parse(event.data);
handleUpdate(data);
// Handle JSON messages...
};
```
```javascript theme={null}
// WRONG - Ignoring PING messages will disconnect you
ws.onmessage = (event) => {
const data = JSON.parse(event.data); // Fails on "ping" string!
handleUpdate(data);
};
```
## Message Type
<Warning>
If you don't respond to PING within 10 seconds, your connection will be terminated.
</Warning>
Each message is a JSON object with game state fields.
***
### sport\_result
## Connection State Management
Emitted when:
Always check connection state before sending:
* A match goes live
* The score changes
* The period changes (e.g., halftime, overtime)
* A match ends
* Possession changes (NFL and CFB only)
```javascript theme={null}
if (ws.readyState === WebSocket.OPEN) {
ws.send('pong');
} else {
console.warn('WebSocket not connected');
**NFL (in progress):**
```json theme={null}
{
"gameId": 19439,
"leagueAbbreviation": "nfl",
"slug": "nfl-lac-buf-2025-01-26",
"homeTeam": "LAC",
"awayTeam": "BUF",
"status": "InProgress",
"score": "3-16",
"period": "Q4",
"elapsed": "5:18",
"live": true,
"ended": false,
"turn": "lac"
}
```
***
**Esports — CS2 (finished):**
## Browser Tab Visibility
Connections may drop when browser tabs become inactive. Handle visibility changes:
```javascript theme={null}
document.addEventListener('visibilitychange', () => {
if (!document.hidden && ws.readyState !== WebSocket.OPEN) {
console.log('Tab became visible, reconnecting...');
connect();
}
});
```json theme={null}
{
"gameId": 1317359,
"leagueAbbreviation": "cs2",
"slug": "cs2-arcred-the-glecs-2025-07-20",
"homeTeam": "ARCRED",
"awayTeam": "The glecs",
"status": "finished",
"score": "000-000|2-0|Bo3",
"period": "2/3",
"live": false,
"ended": true,
"finished_timestamp": "2025-07-20T18:30:00.000Z"
}
```
***
The `finished_timestamp` field is an ISO 8601 timestamp only present when `ended: true`.
## Troubleshooting
The `slug` field follows the format `{league}-{team1}-{team2}-{date}` (e.g., `nfl-buf-kc-2025-01-26`).
<AccordionGroup>
<Accordion title="Connection drops after exactly 10 seconds">
Your PING/PONG handler isn't working correctly.
## Period Values
**Check:**
| Period | Description |
| ---------------------- | --------------------------------------- |
| `1H` | First half |
| `2H` | Second half |
| `1Q`, `2Q`, `3Q`, `4Q` | Quarters (NFL, NBA) |
| `HT` | Halftime |
| `FT` | Full time (match ended in regulation) |
| `FT OT` | Full time with overtime |
| `FT NR` | Full time, no result (draw or canceled) |
| `End 1`, `End 2`, ... | End of inning (MLB) |
| `1/3`, `2/3`, `3/3` | Map number in Bo3 series (Esports) |
| `1/5`, `2/5`, ... | Map number in Bo5 series (Esports) |
* You're responding to `"ping"` string messages (not JSON)
* You're sending `"pong"` as a string response
* No errors are preventing the PONG from being sent
## Game Status Values
```javascript theme={null}
// Debug PING/PONG handling
ws.onmessage = (event) => {
console.log('Received:', event.data);
if (event.data === 'ping') {
console.log('Sending PONG response');
ws.send('pong');
return;
}
// Handle JSON messages...
};
```
</Accordion>
Game status values vary by sport:
<Accordion title="Connection keeps dropping frequently">
This may be network instability or main thread blocking.
### NFL
**Solutions:**
| Status | Description |
| -------------- | ---------------------------- |
| `Scheduled` | Game not yet started |
| `InProgress` | Game currently playing |
| `Final` | Game completed in regulation |
| `F/OT` | Final after overtime |
| `Suspended` | Game suspended |
| `Postponed` | Game postponed |
| `Delayed` | Game delayed |
| `Canceled` | Game canceled |
| `Forfeit` | Game forfeited |
| `NotNecessary` | Scheduled, but not needed |
* Implement exponential backoff for reconnection
* Ensure your message handler doesn't block the main thread
* Check network stability
### NHL
```javascript theme={null}
handleReconnect() {
this.reconnectDelay = Math.min(this.reconnectDelay * 2, 30000);
setTimeout(() => this.connect(), this.reconnectDelay);
}
```
</Accordion>
| Status | Description |
| -------------- | ---------------------------- |
| `Scheduled` | Game not yet started |
| `InProgress` | Game currently playing |
| `Final` | Game completed in regulation |
| `F/OT` | Final after overtime |
| `F/SO` | Final after shootout |
| `Suspended` | Game suspended |
| `Postponed` | Game postponed |
| `Delayed` | Game delayed |
| `Canceled` | Game canceled |
| `Forfeit` | Game forfeited |
| `NotNecessary` | Scheduled, but not needed |
<Accordion title="Messages not updating UI">
Ensure you're updating state correctly based on the `slug` identifier.
### MLB
```javascript theme={null}
// Use slug as unique key
setSportsData(prev => {
const index = prev.findIndex(item => item.slug === data.slug);
if (index >= 0) {
const updated = [...prev];
updated[index] = data;
return updated;
}
return [...prev, data];
});
```
</Accordion>
| Status | Description |
| -------------- | ------------------------- |
| `Scheduled` | Game not yet started |
| `InProgress` | Game currently playing |
| `Final` | Game completed |
| `Suspended` | Game suspended |
| `Delayed` | Game delayed |
| `Postponed` | Game postponed |
| `Canceled` | Game canceled |
| `Forfeit` | Game forfeited |
| `NotNecessary` | Scheduled, but not needed |
<Accordion title="Memory leaks with multiple connections">
Clean up properly when disconnecting:
### NBA / CBB
```javascript theme={null}
const cleanup = () => {
if (reconnectTimeout) {
clearTimeout(reconnectTimeout);
}
if (ws) {
ws.close();
ws = null;
}
};
| Status | Description |
| -------------- | ------------------------- |
| `Scheduled` | Game not yet started |
| `InProgress` | Game currently playing |
| `Final` | Game completed |
| `F/OT` | Final after overtime |
| `Suspended` | Game suspended |
| `Postponed` | Game postponed |
| `Delayed` | Game delayed |
| `Canceled` | Game canceled |
| `Forfeit` | Game forfeited |
| `NotNecessary` | Scheduled, but not needed |
// React: cleanup in useEffect return
// Vanilla: call on page unload
window.addEventListener('beforeunload', cleanup);
```
</Accordion>
</AccordionGroup>
### CFB
***
| Status | Description |
| ------------ | ---------------------- |
| `Scheduled` | Game not yet started |
| `InProgress` | Game currently playing |
| `Final` | Game completed |
| `F/OT` | Final after overtime |
| `Suspended` | Game suspended |
| `Postponed` | Game postponed |
| `Delayed` | Game delayed |
| `Canceled` | Game canceled |
| `Forfeit` | Game forfeited |
## Debugging Tips
### Soccer
Enable verbose logging to diagnose connection issues:
| Status | Description |
| ----------------- | ------------------------------------ |
| `Scheduled` | Game not yet started |
| `InProgress` | Game currently playing |
| `Break` | Halftime or other break |
| `Suspended` | Game suspended |
| `PenaltyShootout` | Penalty shootout in progress |
| `Final` | Game completed |
| `Awarded` | Result awarded due to ruling/forfeit |
| `Postponed` | Game postponed |
| `Canceled` | Game canceled |
```javascript theme={null}
ws.onopen = () => console.log('[connected]');
ws.onclose = (e) => console.log('[closed]', e.code, e.reason);
ws.onerror = (e) => console.error('[error]', e);
ws.onmessage = (e) => console.log('[message]', e.data);
```
### Esports
Monitor connection state:
| Status | Description |
| ------------- | ----------------------- |
| `not_started` | Match not yet started |
| `running` | Match currently playing |
| `finished` | Match completed |
| `postponed` | Match postponed |
| `canceled` | Match canceled |
```javascript theme={null}
setInterval(() => {
const states = ['CONNECTING', 'OPEN', 'CLOSING', 'CLOSED'];
console.log('WebSocket state:', states[ws.readyState]);
}, 5000);
```
### Tennis
| Status | Description |
| ------------ | ----------------------- |
| `scheduled` | Match not yet started |
| `inprogress` | Match currently playing |
| `suspended` | Match suspended |
| `finished` | Match completed |
| `postponed` | Match postponed |
| `cancelled` | Match canceled |