mirror of
https://github.com/rithsila/MT5-EA-Sniper-Strategy.git
synced 2026-08-22 23:28:23 +00:00
Add gitignore
This commit is contained in:
@@ -0,0 +1,72 @@
|
||||
//+------------------------------------------------------------------+
|
||||
//| Default Vertex Shader |
|
||||
//| Copyright 2019, MetaQuotes Software Corp. |
|
||||
//| https://www.mql5.com |
|
||||
//+------------------------------------------------------------------+
|
||||
|
||||
//+------------------------------------------------------------------+
|
||||
//| Inputs for whole scene |
|
||||
//+------------------------------------------------------------------+
|
||||
cbuffer InputScene : register(b0)
|
||||
{
|
||||
matrix view;
|
||||
matrix projection;
|
||||
float4 light_direction;
|
||||
float4 light_color;
|
||||
float4 ambient_color;
|
||||
};
|
||||
//+------------------------------------------------------------------+
|
||||
//| Inputs for single object |
|
||||
//+------------------------------------------------------------------+
|
||||
cbuffer InputObject : register(b1)
|
||||
{
|
||||
matrix transform;
|
||||
float4 diffuse_color;
|
||||
float4 emission_color;
|
||||
float4 specular_color;
|
||||
float specular_power;
|
||||
float dummy[3];
|
||||
};
|
||||
//+------------------------------------------------------------------+
|
||||
//| Vertex shader input type |
|
||||
//+------------------------------------------------------------------+
|
||||
struct VSInput
|
||||
{
|
||||
float4 position : POSITION;
|
||||
float4 normal : NORMAL;
|
||||
float2 tcoord : TEXCOORD;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
//+------------------------------------------------------------------+
|
||||
//| Pixel shader input type |
|
||||
//+------------------------------------------------------------------+
|
||||
struct PSInput
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float4 camera : CAMERA;
|
||||
float4 normal : NORMAL;
|
||||
float2 tcoord : TEXCOORD;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
//+------------------------------------------------------------------+
|
||||
//| Vertex shader entry point |
|
||||
//+------------------------------------------------------------------+
|
||||
PSInput VSMain(VSInput input)
|
||||
{
|
||||
PSInput output;
|
||||
//--- posiiton and camera direction
|
||||
output.position=mul(input .position,transform);
|
||||
output.position=mul(output.position,view);
|
||||
output.camera =-output.position;
|
||||
output.position=mul(output.position,projection);
|
||||
//--- transform normals
|
||||
output.normal = mul(input.normal, transform);
|
||||
output.normal = mul(output.normal, view);
|
||||
output.normal = normalize(output.normal);
|
||||
//--- color and texture coordinates
|
||||
output.tcoord =input.tcoord;
|
||||
output.color =input.color;
|
||||
//---
|
||||
return(output);
|
||||
}
|
||||
//+------------------------------------------------------------------+
|
||||
Reference in New Issue
Block a user