Files
Bell-PriceActionWithEma-EA/Scripts/Examples/Remnant 3D/Shaders/vertex.hlsl
T
2025-10-09 22:06:54 +07:00

18 lines
237 B
HLSL

struct VSInput
{
float4 position : POSITION;
};
struct PSInput
{
float4 position : SV_POSITION;
};
PSInput VSMain(VSInput input)
{
PSInput output;
output.position=(input.position);
return(output);
}