Update all

This commit is contained in:
Bell
2026-05-25 02:01:26 +07:00
parent b9c03196f6
commit f966c5ba2c
11 changed files with 1028 additions and 197 deletions
+2 -2
View File
@@ -112,9 +112,9 @@ Gán pivot: từ L0/H0 gần nhất, lùi từng bước tới pivot cũ **kề*
#### Bull CHoCH (phá L0)
1. **P1:** Track `newL0` (low thấp hơn).
2. **P2:** `IsConfirmedSwingLow(newL0)` → vào phase 3.
2. **P2:** `IsConfirmedSwingLow(newL0)` **hoặc** hồi lên đủ `InpSwingRange` (swing high sau đáy) → khóa `newL0`, vào phase 3 (không kéo `newL0` nữa).
3. **P3 case 1:** Phá lên H0 → `newH0` confirm → roll bull (`L1` giữ).
4. **P3 case 2:** Phá xuống `newL0` `newH0` + `newL02` confirm → roll bear.
4. **P3 case 2:** Body phá xuống `newL0` đã khóa → track `newH0` (confirm) → track `newL02` (confirm tuần tự) → roll bear.
Bear Continue / CHoCH: **đối xứng** với bull.
+7 -3
View File
@@ -123,9 +123,11 @@ struct UpdateContext
SwingPoint newH0;
SwingPoint newL0;
SwingPoint newL02; // CHoCH bull case2 → roll thành L0
bool newH0Locked; // ngừng track high khi swing confirm
bool newLLocked;
bool case1TrackingH0; // CHoCH P3 case1: đang tạo đỉnh mới
bool newH0Locked;
bool newLLocked; // newL0 hoàn thiện (P2) — không kéo newL0 nữa
bool case1TrackingH0; // P3 case1: phá lên H0
bool case2Active; // P3 case2: phá xuống newL0 đã khóa
bool newH0Case2Locked; // P3 case2: newH0 (hồi) đã confirm
void Clear()
{
event = UPD_NONE;
@@ -134,6 +136,8 @@ struct UpdateContext
newH0.Clear(); newL0.Clear(); newL02.Clear();
newH0Locked = newLLocked = false;
case1TrackingH0 = false;
case2Active = false;
newH0Case2Locked = false;
}
};
+291 -110
View File
@@ -1,18 +1,5 @@
//+------------------------------------------------------------------+
//| UpdateEngine.mqh |
//| §1.4 CHoCH & Trend Continue — cập nhật incremental |
//+------------------------------------------------------------------+
//| ĐÃ GIẢI QUYẾT: |
//| • Chỉ chạy khi nến HTF mới đóng; không quét lại full lookback |
//| • Phá Key LV1 (body) → CHoCH | Phá Key LV2 → Continue |
//| • §1.4a Bull Continue P1: track newH0 (nến xanh), newL0 (đáy) |
//| • §1.4a P2: IsConfirmedSwingHigh(newH0) → roll, khóa newH0 |
//| • §1.4b Bull CHoCH P12: track newL0 → swing low confirm → P3 |
//| • §1.4b P3 case1: phá H0 → newH0 confirm → roll (L1 giữ) |
//| • §1.4b P3 case2: phá newL0 → newH0+newL02 confirm → bear roll|
//| • §1.4c/d Bear: đối xứng Continue & CHoCH |
//| • Xác nhận đỉnh/đáy = InpSwingRange (KHÔNG dùng Fib ở đây) |
//| CHƯA TỐI ƯU: gắn OB chính xác cho newL0 mỗi leg; edge case đa tín hiệu |
//| UpdateEngine.mqh — §1.4 CHoCH / Continue |
//+------------------------------------------------------------------+
#ifndef HYPERICT_UPDATEENGINE_MQH
#define HYPERICT_UPDATEENGINE_MQH
@@ -31,9 +18,9 @@ class CUpdateEngine
}
static void TrackNewHigh(const string sym, const ENUM_TIMEFRAMES tf,
const int shift, SwingPoint &pt, const bool onlyIfLocked)
const int shift, SwingPoint &pt, const bool frozen)
{
if(onlyIfLocked)
if(frozen)
return;
const double h = iHigh(sym, tf, shift);
if(!pt.Valid() || h > pt.price)
@@ -41,27 +28,112 @@ class CUpdateEngine
}
static void TrackNewLow(const string sym, const ENUM_TIMEFRAMES tf,
const int shift, SwingPoint &pt, const bool onlyIfLocked)
const int shift, SwingPoint &pt, const bool frozen)
{
if(onlyIfLocked)
if(frozen)
return;
const double l = iLow(sym, tf, shift);
if(!pt.Valid() || l < pt.price)
CSwingEngine::FillSwingLow(sym, tf, shift, pt);
}
static void FinalizePivotHigh(const string sym, const ENUM_TIMEFRAMES tf,
SwingPoint &pt, const int range)
static bool ConfirmedSwingHighAt(const string sym, const ENUM_TIMEFRAMES tf,
const int shift, const int range)
{
if(pt.Valid())
CSwingEngine::FillSwingHigh(sym, tf, pt.shift, pt);
SwingPoint pt;
CSwingEngine::FillSwingHigh(sym, tf, shift, pt);
return CSwingEngine::IsConfirmedSwingHigh(sym, tf, pt, range);
}
static void FinalizePivotLow(const string sym, const ENUM_TIMEFRAMES tf,
SwingPoint &pt, const int range)
static bool ConfirmedSwingLowAt(const string sym, const ENUM_TIMEFRAMES tf,
const int shift, const int range)
{
if(pt.Valid())
CSwingEngine::FillSwingLow(sym, tf, pt.shift, pt);
SwingPoint pt;
CSwingEngine::FillSwingLow(sym, tf, shift, pt);
return CSwingEngine::IsConfirmedSwingLow(sym, tf, pt, range);
}
// P2 bull CHoCH: đáy confirm (swing low) HOẶC đã hồi lên có swing high sau đáy
static bool TryConfirmBullChochNewL0(const string sym, const ENUM_TIMEFRAMES tf,
const SwingPoint &newL0, const int range)
{
if(!newL0.Valid())
return false;
if(CSwingEngine::IsConfirmedSwingLow(sym, tf, newL0, range))
return true;
for(int sh = 1; sh < newL0.shift; sh++)
{
if(iLow(sym, tf, sh) <= newL0.price + _Point)
continue;
if(ConfirmedSwingHighAt(sym, tf, sh, range))
return true;
}
return false;
}
// Đỉnh hồi cao nhất (đã confirm) sau đáy newL0 — dùng seed newH0 case2
static bool FindRetraceHighAfterLow(const string sym, const ENUM_TIMEFRAMES tf,
const SwingPoint &low, const int range,
SwingPoint &outHigh)
{
outHigh.Clear();
if(!low.Valid())
return false;
for(int sh = 1; sh < low.shift; sh++)
{
if(iLow(sym, tf, sh) <= low.price + _Point)
continue;
if(!ConfirmedSwingHighAt(sym, tf, sh, range))
continue;
const double h = iHigh(sym, tf, sh);
if(!outHigh.Valid() || h > outHigh.price)
CSwingEngine::FillSwingHigh(sym, tf, sh, outHigh);
}
return outHigh.Valid();
}
static bool FindRetraceLowAfterHigh(const string sym, const ENUM_TIMEFRAMES tf,
const SwingPoint &high, const int range,
SwingPoint &outLow)
{
outLow.Clear();
if(!high.Valid())
return false;
for(int sh = 1; sh < high.shift; sh++)
{
if(iHigh(sym, tf, sh) >= high.price - _Point)
continue;
if(!ConfirmedSwingLowAt(sym, tf, sh, range))
continue;
const double l = iLow(sym, tf, sh);
if(!outLow.Valid() || l < outLow.price)
CSwingEngine::FillSwingLow(sym, tf, sh, outLow);
}
return outLow.Valid();
}
// P2 bear CHoCH: đỉnh confirm hoặc hồi xuống có swing low sau đỉnh
static bool TryConfirmBearChochNewH0(const string sym, const ENUM_TIMEFRAMES tf,
const SwingPoint &newH0, const int range)
{
if(!newH0.Valid())
return false;
if(CSwingEngine::IsConfirmedSwingHigh(sym, tf, newH0, range))
return true;
for(int sh = 1; sh < newH0.shift; sh++)
{
if(iHigh(sym, tf, sh) >= newH0.price - _Point)
continue;
if(ConfirmedSwingLowAt(sym, tf, sh, range))
return true;
}
return false;
}
static void FinishRoll(HtfContext &ctx)
@@ -71,6 +143,50 @@ class CUpdateEngine
Dbg(StringFormat("Roll xong — bias=%d", ctx.structBias));
}
static void LockBullChochNewL0(HtfContext &ctx)
{
CSwingEngine::FillSwingLow(ctx.symbol, ctx.htf, ctx.update.newL0.shift, ctx.update.newL0);
ctx.update.newLLocked = true;
ctx.update.phase = UPD_PHASE_CHOCH_RESOLVE;
ctx.update.case2Active = false;
ctx.update.newH0Case2Locked = false;
ctx.update.newL02.Clear();
SwingPoint retrace;
if(FindRetraceHighAfterLow(ctx.symbol, ctx.htf, ctx.update.newL0, InpSwingRange, retrace))
{
ctx.update.newH0 = retrace;
Dbg(StringFormat("Bull CHoCH P2 — seed newH0 @ %.5f (hồi sau đáy)", retrace.price));
}
else
ctx.update.newH0.Clear();
Dbg(StringFormat("Bull CHoCH P2 — newL0 khóa @ %.5f sh=%d",
ctx.update.newL0.price, ctx.update.newL0.shift));
}
static void LockBearChochNewH0(HtfContext &ctx)
{
CSwingEngine::FillSwingHigh(ctx.symbol, ctx.htf, ctx.update.newH0.shift, ctx.update.newH0);
ctx.update.newH0Locked = true;
ctx.update.phase = UPD_PHASE_CHOCH_RESOLVE;
ctx.update.case2Active = false;
ctx.update.newH0Case2Locked = false;
ctx.update.newL02.Clear();
SwingPoint retrace;
if(FindRetraceLowAfterHigh(ctx.symbol, ctx.htf, ctx.update.newH0, InpSwingRange, retrace))
{
ctx.update.newL0 = retrace;
Dbg(StringFormat("Bear CHoCH P2 — seed newL0 @ %.5f (hồi sau đỉnh)", retrace.price));
}
else
ctx.update.newL0.Clear();
Dbg(StringFormat("Bear CHoCH P2 — newH0 khóa @ %.5f sh=%d",
ctx.update.newH0.price, ctx.update.newH0.shift));
}
public:
static bool IsNewHtfBar(HtfContext &ctx)
{
@@ -78,7 +194,6 @@ public:
return t0 != 0 && t0 != ctx.lastHtfBar;
}
//--- Phát hiện body phá Key LV1/L2 lần đầu → bật BUILD
static void DetectBreakEvents(HtfContext &ctx)
{
if(ctx.update.phase != UPD_PHASE_IDLE)
@@ -94,7 +209,10 @@ public:
ctx.update.newL0.Clear();
ctx.update.newH0Locked = false;
ctx.update.newLLocked = false;
Dbg("Bull CHoCH — body break L0");
ctx.update.case2Active = false;
ctx.update.newH0Case2Locked = false;
ctx.update.case1TrackingH0 = false;
Dbg("Bull CHoCH P1 — body break L0");
}
else if(CKeyLevels::BodyBreakAbove(ctx.symbol, ctx.htf, sh, ctx.keyLv2.price))
{
@@ -116,7 +234,10 @@ public:
ctx.update.newH0.Clear();
ctx.update.newH0Locked = false;
ctx.update.newLLocked = false;
Dbg("Bear CHoCH — body break H0");
ctx.update.case2Active = false;
ctx.update.newH0Case2Locked = false;
ctx.update.case1TrackingH0 = false;
Dbg("Bear CHoCH P1 — body break H0");
}
else if(CKeyLevels::BodyBreakBelow(ctx.symbol, ctx.htf, sh, ctx.keyLv2.price))
{
@@ -131,7 +252,6 @@ public:
}
}
//--- §1.4a Bull Continue — P1 track + P2 swing high confirm → roll
static void ProcessBullContinueBuild(HtfContext &ctx, const int sh)
{
if(CKeyLevels::IsBullCandle(ctx.symbol, ctx.htf, sh))
@@ -145,12 +265,11 @@ public:
ctx.update.newH0, InpSwingRange))
return;
FinalizePivotHigh(ctx.symbol, ctx.htf, ctx.update.newH0, InpSwingRange);
ctx.update.newH0Locked = true;
FinalizePivotLow(ctx.symbol, ctx.htf, ctx.update.newL0, InpSwingRange);
CSwingEngine::FillSwingHigh(ctx.symbol, ctx.htf, ctx.update.newH0.shift, ctx.update.newH0);
CSwingEngine::FillSwingLow(ctx.symbol, ctx.htf, ctx.update.newL0.shift, ctx.update.newL0);
CSwingEngine::RollBullContinue(ctx.swings, ctx.update.newH0, ctx.update.newL0);
FinishRoll(ctx);
Dbg("Bull Continue — swing high confirmed, rolled");
Dbg("Bull Continue — roll");
}
static void ProcessBearContinueBuild(HtfContext &ctx, const int sh)
@@ -166,144 +285,206 @@ public:
ctx.update.newL0, InpSwingRange))
return;
FinalizePivotLow(ctx.symbol, ctx.htf, ctx.update.newL0, InpSwingRange);
ctx.update.newLLocked = true;
FinalizePivotHigh(ctx.symbol, ctx.htf, ctx.update.newH0, InpSwingRange);
CSwingEngine::FillSwingLow(ctx.symbol, ctx.htf, ctx.update.newL0.shift, ctx.update.newL0);
CSwingEngine::FillSwingHigh(ctx.symbol, ctx.htf, ctx.update.newH0.shift, ctx.update.newH0);
CSwingEngine::RollBearContinue(ctx.swings, ctx.update.newH0, ctx.update.newL0);
FinishRoll(ctx);
Dbg("Bear Continue — swing low confirmed, rolled");
Dbg("Bear Continue — roll");
}
//--- §1.4b Bull CHoCH — P1 track newL0, P2 swing low confirm → CHOCH_RESOLVE
static void ProcessBullChochBuild(HtfContext &ctx, const int sh)
{
TrackNewLow(ctx.symbol, ctx.htf, sh, ctx.update.newL0, ctx.update.newLLocked);
if(!ctx.update.newLLocked)
TrackNewLow(ctx.symbol, ctx.htf, sh, ctx.update.newL0, false);
if(ctx.update.newLLocked)
return;
if(!CSwingEngine::IsConfirmedSwingLow(ctx.symbol, ctx.htf,
ctx.update.newL0, InpSwingRange))
return;
FinalizePivotLow(ctx.symbol, ctx.htf, ctx.update.newL0, InpSwingRange);
ctx.update.newLLocked = true;
ctx.update.phase = UPD_PHASE_CHOCH_RESOLVE;
Dbg("Bull CHoCH — newL0 swing confirmed → phase 3");
if(TryConfirmBullChochNewL0(ctx.symbol, ctx.htf, ctx.update.newL0, InpSwingRange))
LockBullChochNewL0(ctx);
}
static void ProcessBearChochBuild(HtfContext &ctx, const int sh)
{
TrackNewHigh(ctx.symbol, ctx.htf, sh, ctx.update.newH0, ctx.update.newH0Locked);
if(!ctx.update.newH0Locked)
TrackNewHigh(ctx.symbol, ctx.htf, sh, ctx.update.newH0, false);
if(ctx.update.newH0Locked)
return;
if(!CSwingEngine::IsConfirmedSwingHigh(ctx.symbol, ctx.htf,
ctx.update.newH0, InpSwingRange))
return;
FinalizePivotHigh(ctx.symbol, ctx.htf, ctx.update.newH0, InpSwingRange);
ctx.update.newH0Locked = true;
ctx.update.phase = UPD_PHASE_CHOCH_RESOLVE;
Dbg("Bear CHoCH — newH0 swing confirmed → phase 3");
if(TryConfirmBearChochNewH0(ctx.symbol, ctx.htf, ctx.update.newH0, InpSwingRange))
LockBearChochNewH0(ctx);
}
// P3 case2: newL0 khóa → hồi (newH0) → phá xuống (newL02) → roll bear
static void ProcessBullChochCase2(HtfContext &ctx, const int sh)
{
if(!ctx.update.newLLocked || !ctx.update.newL0.Valid())
return;
if(!CKeyLevels::BodyBreakBelow(ctx.symbol, ctx.htf, sh, ctx.update.newL0.price))
{
if(!ctx.update.case2Active)
return;
}
else if(!ctx.update.case2Active)
{
ctx.update.case2Active = true;
ctx.update.newL02.Clear();
ctx.update.case1TrackingH0 = false;
if(ctx.update.newH0.Valid() &&
CSwingEngine::IsConfirmedSwingHigh(ctx.symbol, ctx.htf,
ctx.update.newH0, InpSwingRange))
ctx.update.newH0Case2Locked = true;
else
ctx.update.newH0Case2Locked = false;
Dbg("Bull CHoCH P3 case2 — bắt đầu (newL0 đã khóa, phá xuống)");
}
if(!ctx.update.case2Active)
return;
if(!ctx.update.newH0Case2Locked)
{
TrackNewHigh(ctx.symbol, ctx.htf, sh, ctx.update.newH0, false);
if(CSwingEngine::IsConfirmedSwingHigh(ctx.symbol, ctx.htf,
ctx.update.newH0, InpSwingRange))
{
CSwingEngine::FillSwingHigh(ctx.symbol, ctx.htf, ctx.update.newH0.shift, ctx.update.newH0);
ctx.update.newH0Case2Locked = true;
ctx.update.newL02.Clear();
Dbg(StringFormat("Bull CHoCH case2 — newH0 confirm @ %.5f", ctx.update.newH0.price));
}
return;
}
TrackNewLow(ctx.symbol, ctx.htf, sh, ctx.update.newL02, false);
if(!CSwingEngine::IsConfirmedSwingLow(ctx.symbol, ctx.htf,
ctx.update.newL02, InpSwingRange))
return;
CSwingEngine::FillSwingLow(ctx.symbol, ctx.htf, ctx.update.newL02.shift, ctx.update.newL02);
CSwingEngine::RollBullChochCase2(ctx.swings,
ctx.update.newH0, ctx.update.newL0, ctx.update.newL02);
FinishRoll(ctx);
Dbg("Bull CHoCH case2 — roll bear (H0→H1, newH0→H0, newL0→L1, newL02→L0)");
}
//--- §1.4b Bull CHoCH P3 — case1 về bull / case2 confirm bear
static void ProcessBullChochResolve(HtfContext &ctx, const int sh)
{
if(CKeyLevels::BodyBreakAbove(ctx.symbol, ctx.htf, sh, ctx.swings.h0.price))
{
ctx.update.case2Active = false;
ctx.update.newH0Case2Locked = false;
if(!ctx.update.case1TrackingH0)
{
ctx.update.case1TrackingH0 = true;
ctx.update.newH0.Clear();
ctx.update.newH0Locked = false;
Dbg("Bull CHoCH case1 — break H0, track newH0");
Dbg("Bull CHoCH case1 — phá H0, track newH0");
}
if(CKeyLevels::IsBullCandle(ctx.symbol, ctx.htf, sh))
TrackNewHigh(ctx.symbol, ctx.htf, sh, ctx.update.newH0, ctx.update.newH0Locked);
TrackNewHigh(ctx.symbol, ctx.htf, sh, ctx.update.newH0, ctx.update.newH0Locked);
if(ctx.update.case1TrackingH0 && !ctx.update.newH0Locked &&
if(!ctx.update.newH0Locked &&
CSwingEngine::IsConfirmedSwingHigh(ctx.symbol, ctx.htf,
ctx.update.newH0, InpSwingRange))
{
FinalizePivotHigh(ctx.symbol, ctx.htf, ctx.update.newH0, InpSwingRange);
ctx.update.newH0Locked = true;
CSwingEngine::FillSwingHigh(ctx.symbol, ctx.htf, ctx.update.newH0.shift, ctx.update.newH0);
CSwingEngine::RollBullChochCase1(ctx.swings, ctx.update.newH0, ctx.update.newL0);
FinishRoll(ctx);
Dbg("Bull CHoCH case1 — newH0 confirmed, rolled");
Dbg("Bull CHoCH case1 — roll bull");
}
return;
}
if(ctx.update.newL0.Valid() &&
CKeyLevels::BodyBreakBelow(ctx.symbol, ctx.htf, sh, ctx.update.newL0.price))
{
TrackNewHigh(ctx.symbol, ctx.htf, sh, ctx.update.newH0, false);
TrackNewLow(ctx.symbol, ctx.htf, sh, ctx.update.newL02, false);
ProcessBullChochCase2(ctx, sh);
}
const bool hOk = CSwingEngine::IsConfirmedSwingHigh(ctx.symbol, ctx.htf,
ctx.update.newH0, InpSwingRange);
const bool lOk = CSwingEngine::IsConfirmedSwingLow(ctx.symbol, ctx.htf,
ctx.update.newL02, InpSwingRange);
if(hOk && lOk)
{
FinalizePivotHigh(ctx.symbol, ctx.htf, ctx.update.newH0, InpSwingRange);
FinalizePivotLow(ctx.symbol, ctx.htf, ctx.update.newL02, InpSwingRange);
CSwingEngine::RollBullChochCase2(ctx.swings,
ctx.update.newH0, ctx.update.newL0, ctx.update.newL02);
FinishRoll(ctx);
Dbg("Bull CHoCH case2 — bear confirmed, rolled");
}
static void ProcessBearChochCase2(HtfContext &ctx, const int sh)
{
if(!ctx.update.newH0Locked || !ctx.update.newH0.Valid())
return;
if(!CKeyLevels::BodyBreakAbove(ctx.symbol, ctx.htf, sh, ctx.update.newH0.price))
{
if(!ctx.update.case2Active)
return;
}
else if(!ctx.update.case2Active)
{
ctx.update.case2Active = true;
ctx.update.newL02.Clear();
ctx.update.case1TrackingH0 = false;
if(ctx.update.newL0.Valid() &&
CSwingEngine::IsConfirmedSwingLow(ctx.symbol, ctx.htf,
ctx.update.newL0, InpSwingRange))
ctx.update.newH0Case2Locked = true;
else
ctx.update.newH0Case2Locked = false;
Dbg("Bear CHoCH P3 case2 — bắt đầu");
}
if(!ctx.update.case2Active)
return;
if(!ctx.update.newH0Case2Locked)
{
TrackNewLow(ctx.symbol, ctx.htf, sh, ctx.update.newL0, false);
if(CSwingEngine::IsConfirmedSwingLow(ctx.symbol, ctx.htf,
ctx.update.newL0, InpSwingRange))
{
CSwingEngine::FillSwingLow(ctx.symbol, ctx.htf, ctx.update.newL0.shift, ctx.update.newL0);
ctx.update.newH0Case2Locked = true;
ctx.update.newL02.Clear();
Dbg(StringFormat("Bear CHoCH case2 — newL0 retrace confirm @ %.5f", ctx.update.newL0.price));
}
return;
}
TrackNewHigh(ctx.symbol, ctx.htf, sh, ctx.update.newL02, false);
if(!CSwingEngine::IsConfirmedSwingHigh(ctx.symbol, ctx.htf,
ctx.update.newL02, InpSwingRange))
return;
CSwingEngine::FillSwingHigh(ctx.symbol, ctx.htf, ctx.update.newL02.shift, ctx.update.newL02);
CSwingEngine::RollBearChochCase2(ctx.swings,
ctx.update.newH0, ctx.update.newL0, ctx.update.newL02);
FinishRoll(ctx);
Dbg("Bear CHoCH case2 — roll bull");
}
static void ProcessBearChochResolve(HtfContext &ctx, const int sh)
{
if(CKeyLevels::BodyBreakBelow(ctx.symbol, ctx.htf, sh, ctx.swings.l0.price))
{
ctx.update.case2Active = false;
ctx.update.newH0Case2Locked = false;
if(!ctx.update.case1TrackingH0)
{
ctx.update.case1TrackingH0 = true;
ctx.update.newL0.Clear();
ctx.update.newLLocked = false;
Dbg("Bear CHoCH case1 — break L0, track newL0");
Dbg("Bear CHoCH case1 — phá L0");
}
if(CKeyLevels::IsBearCandle(ctx.symbol, ctx.htf, sh))
TrackNewLow(ctx.symbol, ctx.htf, sh, ctx.update.newL0, ctx.update.newLLocked);
TrackNewLow(ctx.symbol, ctx.htf, sh, ctx.update.newL0, ctx.update.newLLocked);
if(ctx.update.case1TrackingH0 && !ctx.update.newLLocked &&
if(!ctx.update.newLLocked &&
CSwingEngine::IsConfirmedSwingLow(ctx.symbol, ctx.htf,
ctx.update.newL0, InpSwingRange))
{
FinalizePivotLow(ctx.symbol, ctx.htf, ctx.update.newL0, InpSwingRange);
ctx.update.newLLocked = true;
CSwingEngine::FillSwingLow(ctx.symbol, ctx.htf, ctx.update.newL0.shift, ctx.update.newL0);
CSwingEngine::RollBearChochCase1(ctx.swings, ctx.update.newH0, ctx.update.newL0);
FinishRoll(ctx);
Dbg("Bear CHoCH case1 — newL0 confirmed, rolled");
Dbg("Bear CHoCH case1 — roll bear");
}
return;
}
if(ctx.update.newH0.Valid() &&
CKeyLevels::BodyBreakAbove(ctx.symbol, ctx.htf, sh, ctx.update.newH0.price))
{
TrackNewLow(ctx.symbol, ctx.htf, sh, ctx.update.newL0, false);
TrackNewHigh(ctx.symbol, ctx.htf, sh, ctx.update.newL02, false);
const bool lOk = CSwingEngine::IsConfirmedSwingLow(ctx.symbol, ctx.htf,
ctx.update.newL0, InpSwingRange);
const bool hOk = CSwingEngine::IsConfirmedSwingHigh(ctx.symbol, ctx.htf,
ctx.update.newL02, InpSwingRange);
if(lOk && hOk)
{
FinalizePivotLow(ctx.symbol, ctx.htf, ctx.update.newL0, InpSwingRange);
FinalizePivotHigh(ctx.symbol, ctx.htf, ctx.update.newL02, InpSwingRange);
CSwingEngine::RollBearChochCase2(ctx.swings,
ctx.update.newH0, ctx.update.newL0, ctx.update.newL02);
FinishRoll(ctx);
Dbg("Bear CHoCH case2 — bull confirmed, rolled");
}
}
ProcessBearChochCase2(ctx, sh);
}
static void OnHtfBarClose(HtfContext &ctx)