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//+------------------------------------------------------------------+
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//| SwingEngine.mqh |
//| Pivot HTF, H0L1, khóa snapshot, roll swing §1.4 |
//+------------------------------------------------------------------+
//| ĐÃ GIẢI QUYẾT: |
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//| • H0L1 ghép theo leg (Key LV1 tạo Key LV2), không 2H+2L tách rời |
//| • Bear: L0=KeyLV2, H0=đỉnh trước L1 (tạo đáy L0); đỉnh sau L0→newH0 |
//| • Bull: H0=KeyLV2, L0=đáy trước H1 (tạo đỉnh H0) |
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//| • HH-HL / LH-LL — ClassifyStructure |
//| • Khóa swing lúc bot chạy — LockInitialSnapshot (không đổi mỗi nến) |
//| • §1.4 roll: Continue, CHoCH case1 (L1 giữ), CHoCH case2 bear |
//| • Xác nhận pivot sau phá Key — IsConfirmedSwingHigh/Low + range |
//| CHƯA TỐI ƯU: quét OB chất lượng ICT (mitigation) |
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//+------------------------------------------------------------------+
#ifndef HYPERICT_SWINGENGINE_MQH
#define HYPERICT_SWINGENGINE_MQH
#include <HyperICT/Types.mqh>
#include <HyperICT/Config.mqh>
class CSwingEngine
{
public:
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//--- Pivot chuẩn: `range` nến mỗi phía (dùng cho §1.4 confirm đỉnh/đáy)
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static bool IsSwingHigh(const string sym, const ENUM_TIMEFRAMES tf,
const int shift, const int range)
{
const int str = MathMax(1, range);
const double h = iHigh(sym, tf, shift);
for(int k = 1; k <= str; k++)
{
if(shift + k >= Bars(sym, tf) || shift - k < 0)
return false;
if(h <= iHigh(sym, tf, shift + k) || h <= iHigh(sym, tf, shift - k))
return false;
}
return true;
}
static bool IsSwingLow(const string sym, const ENUM_TIMEFRAMES tf,
const int shift, const int range)
{
const int str = MathMax(1, range);
const double l = iLow(sym, tf, shift);
for(int k = 1; k <= str; k++)
{
if(shift + k >= Bars(sym, tf) || shift - k < 0)
return false;
if(l >= iLow(sym, tf, shift + k) || l >= iLow(sym, tf, shift - k))
return false;
}
return true;
}
static int MinConfirmShift(const int range)
{
return MathMax(1, range) + 1;
}
static bool CanConfirmPivot(const int pivotShift, const int range)
{
return pivotShift >= MinConfirmShift(range);
}
static void FillSwingHigh(const string sym, const ENUM_TIMEFRAMES tf,
const int shift, SwingPoint &out)
{
out.price = iHigh(sym, tf, shift);
out.time = iTime(sym, tf, shift);
out.shift = shift;
}
static void FillSwingLow(const string sym, const ENUM_TIMEFRAMES tf,
const int shift, SwingPoint &out)
{
out.price = iLow(sym, tf, shift);
out.time = iTime(sym, tf, shift);
out.shift = shift;
}
static bool IsConfirmedSwingHigh(const string sym, const ENUM_TIMEFRAMES tf,
const SwingPoint &pt, const int range)
{
if(!pt.Valid() || !CanConfirmPivot(pt.shift, range))
return false;
return IsSwingHigh(sym, tf, pt.shift, range);
}
static bool IsConfirmedSwingLow(const string sym, const ENUM_TIMEFRAMES tf,
const SwingPoint &pt, const int range)
{
if(!pt.Valid() || !CanConfirmPivot(pt.shift, range))
return false;
return IsSwingLow(sym, tf, pt.shift, range);
}
static void SortByTime(SwingPoint &pts[], const int count)
{
for(int i = 0; i < count - 1; i++)
for(int j = i + 1; j < count; j++)
if(pts[j].time < pts[i].time)
{
const SwingPoint t = pts[i];
pts[i] = pts[j];
pts[j] = t;
}
}
static void CollectSwings(const string sym, const ENUM_TIMEFRAMES tf,
const int range, const int lookback,
SwingPoint &highs[], SwingPoint &lows[])
{
ArrayResize(highs, 0);
ArrayResize(lows, 0);
const int str = MathMax(1, range);
const int bars = Bars(sym, tf);
const int last = MathMin(lookback, bars - str - 1);
if(last < str + 5)
return;
int nH = 0, nL = 0;
for(int sh = last; sh >= 1; sh--)
{
if(IsSwingHigh(sym, tf, sh, range))
{
ArrayResize(highs, nH + 1);
highs[nH].price = iHigh(sym, tf, sh);
highs[nH].time = iTime(sym, tf, sh);
highs[nH].shift = sh;
nH++;
}
if(IsSwingLow(sym, tf, sh, range))
{
ArrayResize(lows, nL + 1);
lows[nL].price = iLow(sym, tf, sh);
lows[nL].time = iTime(sym, tf, sh);
lows[nL].shift = sh;
nL++;
}
}
SortByTime(highs, nH);
SortByTime(lows, nL);
}
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// Pivot cũ hơn anchor (shift > anchor) và GẦN anchor nhất (shift nhỏ nhất trong các ứng viên)
static bool FindMostRecentOlder(const SwingPoint &pts[], const int count,
const int anchorShift,
SwingPoint &out)
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{
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int best = -1;
for(int i = 0; i < count; i++)
{
if(pts[i].shift <= anchorShift)
continue;
if(best < 0 || pts[i].shift < pts[best].shift)
best = i;
}
if(best < 0)
return false;
out = pts[best];
return true;
}
// Thứ tự thời gian (cũ → mới): Bear H1→L1→H0→L0 | Bull L1→H1→L0→H0
static bool ValidateSwingChronology(const SwingSet &sw, const ENUM_STRUCT_BIAS bias)
{
if(!sw.IsComplete())
return false;
if(bias == STRUCT_BEAR)
return sw.h1.shift > sw.l1.shift &&
sw.l1.shift > sw.h0.shift &&
sw.h0.shift > sw.l0.shift;
if(bias == STRUCT_BULL)
return sw.l1.shift > sw.h1.shift &&
sw.h1.shift > sw.l0.shift &&
sw.l0.shift > sw.h0.shift;
return false;
}
//--- Bear: L0=KeyLV2, H0=KeyLV1 | Chuỗi: H1 → L1 → H0 → L0
static bool PickStructuralBear(const SwingPoint &highs[], const int nH,
const SwingPoint &lows[], const int nL,
SwingSet &out)
{
out.Clear();
if(nH < 2 || nL < 2)
return false;
out.l0 = lows[nL - 1];
out.hasL0 = true;
if(!FindMostRecentOlder(lows, nL, out.l0.shift, out.l1))
return false;
out.hasL1 = true;
if(!FindMostRecentOlder(highs, nH, out.l1.shift, out.h0))
return false;
out.hasH0 = true;
if(!FindMostRecentOlder(highs, nH, out.h0.shift, out.h1))
return false;
out.hasH1 = true;
return true;
}
//--- Bull: H0=KeyLV2, L0=KeyLV1 | Chuỗi: L1 → H1 → L0 → H0
static bool PickStructuralBull(const SwingPoint &highs[], const int nH,
const SwingPoint &lows[], const int nL,
SwingSet &out)
{
out.Clear();
if(nH < 2 || nL < 2)
return false;
out.h0 = highs[nH - 1];
out.hasH0 = true;
if(!FindMostRecentOlder(lows, nL, out.h0.shift, out.l0))
return false;
out.hasL0 = true;
if(!FindMostRecentOlder(highs, nH, out.l0.shift, out.h1))
return false;
out.hasH1 = true;
if(!FindMostRecentOlder(lows, nL, out.h1.shift, out.l1))
return false;
out.hasL1 = true;
return true;
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}
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//--- §1.1 tiên quyết đặc điểm 1: HH-HL hoặc LH-LL
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static ENUM_STRUCT_BIAS ClassifyStructure(const SwingSet &sw)
{
if(!sw.IsComplete())
return STRUCT_NONE;
if(sw.h0.price > sw.h1.price && sw.l0.price > sw.l1.price)
return STRUCT_BULL;
if(sw.h0.price < sw.h1.price && sw.l0.price < sw.l1.price)
return STRUCT_BEAR;
return STRUCT_NONE;
}
static bool BuildSwingSet(const string sym, const ENUM_TIMEFRAMES tf,
const int range, const int lookback,
SwingSet &out)
{
out.Clear();
SwingPoint highs[], lows[];
CollectSwings(sym, tf, range, lookback, highs, lows);
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const int nH = ArraySize(highs);
const int nL = ArraySize(lows);
SwingSet bear, bull;
const bool hasBear = PickStructuralBear(highs, nH, lows, nL, bear);
const bool hasBull = PickStructuralBull(highs, nH, lows, nL, bull);
const ENUM_STRUCT_BIAS biasBear = hasBear ? ClassifyStructure(bear) : STRUCT_NONE;
const ENUM_STRUCT_BIAS biasBull = hasBull ? ClassifyStructure(bull) : STRUCT_NONE;
ENUM_STRUCT_BIAS chosen = STRUCT_NONE;
if(biasBear == STRUCT_BEAR)
{
out = bear;
chosen = STRUCT_BEAR;
}
else if(biasBull == STRUCT_BULL)
{
out = bull;
chosen = STRUCT_BULL;
}
else if(hasBear)
{
out = bear;
chosen = ClassifyStructure(bear);
}
else if(hasBull)
{
out = bull;
chosen = ClassifyStructure(bull);
}
else
return false;
if(InpDebug && chosen != STRUCT_NONE && !ValidateSwingChronology(out, chosen))
Print("[HyperICT/Swing] Cảnh báo: thứ tự H/L không khớp chuỗi chuẩn");
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return out.IsComplete();
}
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//--- § chú ý: snapshot HTF cố định từ khi bot chạy (chỉ đổi qua UpdateEngine)
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static bool LockInitialSnapshot(HtfContext &ctx)
{
ctx.swings.Clear();
if(!BuildSwingSet(ctx.symbol, ctx.htf, InpSwingRange, InpSwingLookback, ctx.swings))
return false;
ctx.structBias = ClassifyStructure(ctx.swings);
ctx.lockedAt = TimeCurrent();
ctx.snapshotReady = true;
return true;
}
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//--- §1.4a Bull Continue P2: H0→H1, L0→L1, newH0→H0, newL0→L0
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static void RollBullContinue(SwingSet &sw, const SwingPoint &newH0, const SwingPoint &newL0)
{
sw.h1 = sw.h0;
sw.hasH1 = sw.hasH0;
sw.l1 = sw.l0;
sw.hasL1 = sw.hasL0;
sw.h0 = newH0;
sw.hasH0 = true;
sw.l0 = newL0;
sw.hasL0 = true;
}
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//--- §1.4b Bull CHoCH P3 case1: H0→H1, L1 giữ, newL0→L0, newH0→H0
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static void RollBullChochCase1(SwingSet &sw, const SwingPoint &newH0, const SwingPoint &newL0)
{
sw.h1 = sw.h0;
sw.hasH1 = sw.hasH0;
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// L1 giữ nguyên theo spec
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sw.l0 = newL0;
sw.hasL0 = true;
sw.h0 = newH0;
sw.hasH0 = true;
}
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//--- §1.4b Bull CHoCH P3 case2: confirm bear — H0→H1, newH0→H0, newL0→L1, newL02→L0
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static void RollBullChochCase2(SwingSet &sw,
const SwingPoint &newH0,
const SwingPoint &newL0,
const SwingPoint &newL02)
{
sw.h1 = sw.h0;
sw.hasH1 = sw.hasH0;
sw.h0 = newH0;
sw.hasH0 = true;
sw.l1 = newL0;
sw.hasL1 = true;
sw.l0 = newL02;
sw.hasL0 = true;
}
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//--- §1.4c Bear Continue (đối xứng bull continue)
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static void RollBearContinue(SwingSet &sw, const SwingPoint &newH0, const SwingPoint &newL0)
{
sw.l1 = sw.l0;
sw.hasL1 = sw.hasL0;
sw.h1 = sw.h0;
sw.hasH1 = sw.hasH0;
sw.l0 = newL0;
sw.hasL0 = true;
sw.h0 = newH0;
sw.hasH0 = true;
}
static void RollBearChochCase1(SwingSet &sw, const SwingPoint &newH0, const SwingPoint &newL0)
{
sw.l1 = sw.l0;
sw.hasL1 = sw.hasL0;
sw.h0 = newH0;
sw.hasH0 = true;
sw.l0 = newL0;
sw.hasL0 = true;
}
static void RollBearChochCase2(SwingSet &sw,
const SwingPoint &newH0,
const SwingPoint &newL0,
const SwingPoint &newH02)
{
sw.l1 = sw.l0;
sw.hasL1 = sw.hasL0;
sw.l0 = newL0;
sw.hasL0 = true;
sw.h0 = newH02;
sw.hasH0 = true;
sw.h1 = newH0;
sw.hasH1 = true;
}
};
#endif // HYPERICT_SWINGENGINE_MQH