First commit [09/03/2018]
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//+------------------------------------------------------------------+
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//| CanvasSample.mq5 |
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//| Copyright 2009-2017, MetaQuotes Software Corp. |
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//| http://www.mql5.com |
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//+------------------------------------------------------------------+
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#property copyright "2009-2017, MetaQuotes Software Corp."
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#property link "http://www.mql5.com"
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#property description "Demonstrating Canvas features"
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//---
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#include <Canvas\Canvas.mqh>
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//+------------------------------------------------------------------+
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//| inputs |
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//+------------------------------------------------------------------+
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input int Width=800;
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input int Height=600;
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//+------------------------------------------------------------------+
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//| Script program start function |
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//+------------------------------------------------------------------+
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int OnStart(void)
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{
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int total=1024;
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int limit=MathMax(Width,Height);
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int x1,x2,x3,y1,y2,y3,r;
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int x[],y[];
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//--- check
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if(Width<100 || Height<100)
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{
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Print("Too simple.");
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return(-1);
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}
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//--- create canvas
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CCanvas canvas;
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if(!canvas.CreateBitmapLabel("SampleCanvas",0,0,Width,Height,COLOR_FORMAT_ARGB_RAW))
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{
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Print("Error creating canvas: ",GetLastError());
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return(-1);
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}
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//--- deawing
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canvas.Erase(XRGB(0x1F,0x1F,0x1F));
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canvas.Update();
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//--- start randomizer
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srand(GetTickCount());
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//--- draw pixels
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for(int i=0;i<total && !IsStopped();i++)
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{
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x1=rand()%limit;
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y1=rand()%limit;
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canvas.PixelSet(x1,y1,RandomRGB());
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canvas.Update();
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}
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//--- erase
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canvas.Erase(XRGB(0x1F,0x1F,0x1F));
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canvas.Update();
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//--- draw horizontal/vertical lines
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for(int i=0;i<total && !IsStopped();i++)
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{
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x1=rand()%limit;
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x2=rand()%limit;
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y1=rand()%limit;
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y2=rand()%limit;
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if(i%2==0)
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canvas.LineHorizontal(x1,x2,y1,RandomRGB());
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else
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canvas.LineVertical(x1,y1,y2,RandomRGB());
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canvas.Update();
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}
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//--- draw lines
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for(int i=0;i<total && !IsStopped();i++)
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{
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x1=rand()%limit;
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x2=rand()%limit;
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y1=rand()%limit;
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y2=rand()%limit;
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canvas.Line(x1,y1,x2,y2,RandomRGB());
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canvas.Update();
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}
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//--- erase
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canvas.Erase(XRGB(0x1F,0x1F,0x1F));
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canvas.Update();
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//--- draw filled circles
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for(int i=0;i<total && !IsStopped();i++)
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{
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x1=rand()%limit;
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y1=rand()%limit;
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r =rand()%limit;
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canvas.FillCircle(x1,y1,r,RandomRGB());
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canvas.Update();
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}
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//--- draw circles
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for(int i=0;i<total && !IsStopped();i++)
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{
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x1=rand()%limit;
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y1=rand()%limit;
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r =rand()%limit;
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canvas.Circle(x1,y1,r,RandomRGB());
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canvas.Update();
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}
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//--- erase
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canvas.Erase(XRGB(0x1F,0x1F,0x1F));
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canvas.Update();
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//--- draw filled rectangles
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for(int i=0;i<total && !IsStopped();i++)
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{
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x1=rand()%limit;
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y1=rand()%limit;
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x2=rand()%limit;
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y2=rand()%limit;
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canvas.FillRectangle(x1,y1,x2,y2,RandomRGB());
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canvas.Update();
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}
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//--- draw rectangles
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for(int i=0;i<total && !IsStopped();i++)
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{
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x1=rand()%limit;
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y1=rand()%limit;
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x2=rand()%limit;
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y2=rand()%limit;
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canvas.Rectangle(x1,y1,x2,y2,RandomRGB());
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canvas.Update();
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}
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//--- erase
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canvas.Erase(XRGB(0x1F,0x1F,0x1F));
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canvas.Update();
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//--- draw filled triangles
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for(int i=0;i<total && !IsStopped();i++)
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{
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x1=rand()%limit;
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y1=rand()%limit;
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x2=rand()%limit;
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y2=rand()%limit;
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x3=rand()%limit;
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y3=rand()%limit;
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canvas.FillTriangle(x1,y1,x2,y2,x3,y3,RandomRGB());
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canvas.Update();
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}
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//--- draw triangles
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for(int i=0;i<total && !IsStopped();i++)
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{
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x1=rand()%limit;
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y1=rand()%limit;
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x2=rand()%limit;
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y2=rand()%limit;
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x3=rand()%limit;
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y3=rand()%limit;
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canvas.Triangle(x1,y1,x2,y2,x3,y3,RandomRGB());
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canvas.Update();
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}
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//--- erase
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canvas.Erase(XRGB(0x1F,0x1F,0x1F));
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canvas.Update();
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//---
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ArrayResize(x,10);
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ArrayResize(y,10);
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//--- draw polyline
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for(int i=0;i<10;i++)
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{
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x[i]=rand()%Width;
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y[i]=rand()%Height;
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}
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canvas.Polyline(x,y,RandomRGB());
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canvas.Update();
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//--- draw polygon
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for(int i=0;i<10;i++)
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{
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x[i]=rand()%Width;
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y[i]=rand()%Height;
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}
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canvas.Polygon(x,y,RandomRGB());
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canvas.Update();
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//--- filling
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for(int i=0;i<total && !IsStopped();i++)
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{
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int xf=rand()%Width;
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int yf=rand()%Height;
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canvas.Fill(xf,yf,RandomRGB());
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canvas.Update();
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}
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//--- erase
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canvas.Erase(XRGB(0x1F,0x1F,0x1F));
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canvas.Update();
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//--- draw text
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string text;
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x1=Width/2;
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y1=Height/2;
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r =y1-50;
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for(int i=0;i<8;i++)
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{
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double a=i*M_PI_4;
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uint clr=RandomRGB();
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int deg=(int)(180*a/M_PI);
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x2=x1+(int)(r*cos(a));
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y2=y1-(int)(r*sin(a));
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canvas.LineAA(x1,y1,x2,y2,clr,STYLE_DASHDOTDOT);
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text="Angle "+IntegerToString(deg);
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canvas.FontSet(canvas.FontNameGet(),canvas.FontSizeGet(),canvas.FontFlagsGet(),10*deg);
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canvas.TextOut(x2,y2,text,clr,TA_RIGHT|TA_BOTTOM);
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canvas.Update();
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}
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//--- finish
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ObjectDelete(0,"SampleCanvas");
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canvas.Destroy();
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return(0);
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}
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//+------------------------------------------------------------------+
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//| Random RGB color |
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//+------------------------------------------------------------------+
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uint RandomRGB(void)
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{
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return(XRGB(rand()%255,rand()%255,rand()%255));
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}
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//+------------------------------------------------------------------+
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